
For instance, Mitsurugi has a move called ‘Mask’, which if he hits on an opponent who is taking a backstep, causes a Lethal Hit, which allows for a much bigger, damaging combo than if you landed a normal hit or counter hit. Some moves have ‘Lethal Hit’ properties that can be activated if you hit your opponent when they are doing a specific thing. The other mechanic is a bit more complicated, but potentially a lot more interesting. It’s impossible to truly understand how the Reversal Edge system is going to affect the game when you’re dealing with a small pool of other critics before release, but it certainly requires some exploration and in the weeks and months after release, as we may see tactics around this feature evolve quite a bit. If you know your opponent is going to block then you can potentially put yourself in a favourable position, like at a considerable frame advantage – but then they might know you’re trying to do that… This furthers the paranoia that comes with each encounter. However, depending on what button the player had blocked puts them into a different situation. You can also hit Block and it basically negates the Reversal Edge. However, there’s a little bit more to it than meets the eye. Fighting games are all mind-games, conditioning someone so you can make a hard read on what they’re going to do next and punishing them for it, but by boiling it down to a literal guessing game that can be activated at a button push might be a bit too far. Controversially, if both players guess the same thing twice, the player who instigated the Reversal Edge wins the exchange. This will, no doubt, cause a bit of controversy within the fighting game community while its nuances are figured out.Ī beats K, K beats B, B beats A, and the winner is treated to a little cinematic depending on what button they won with. Reversal Edge seems aimed at new players, a one-button activation which can be held down and will parry all incoming shots before delivering one and starting a cinematic ‘rock paper scissors’ guessing game. There are two new main systems in SoulCalibur 6. A successful Guard Impact will basically break an opponent’s pressure and allow you to start some of your own, but of course, they can try to Guard Impact you back! It’s a total mind-game, because if you’re baited into throwing out a Guard Impact, they’re extremely punishable. Guard Impacts – performed by pressing towards your opponent and block at the same time – have been the central mechanic of the combat since the original SoulCalibur and are what make it so interesting. You need to think about where you are at all times and try to take the best course of action. There’s a much greater emphasis on 3D movement in SoulCalibur – spacing is key, but also position, as some moves will hit dodging opponents and Ring Outs are a lot more frequent in SC than any other fighting game and a crucial part of victory. You have three attack buttons – horizontal and vertical attacks and a kick – as well as a button to block. SoulCalibur is, at its core, a simple game.

This game is a return to form for the series, and then some.

Mitsurugi soul calibur vi series#
For a series so beloved, SoulCalibur (and Soul Edge) has as many rough games as it does great games, with 3, 4 and 5 all representing a few missteps be it due to mechanical bugs, an over-reliance on guest and user-created characters or just some straight-up baffling design choices. Another one? Another classic fighting game series back with a new installment and SoulCalibur 6 continues the trend of all of them being pretty bloody good.
